Hello everybody,
I have a problem in Unity which I don’t know how to solve it. I have seen several similar threads already, but I didn’t find a solution to the problem. Maybe that’s because I don’t understand completely how Unity is working.
So I am trying to move an object from position A to position B. The y-coordinate doesn’t affect the movement of the object. I have already established a system in which the object moves a certain pattern (a drone searching for the shortest distance to lead a car to a free parking place). Now I have done that and it works fine, but it looks terrible cause the object doesn’t turn to the direction it’s moving.
So I have tried some methods, like:
drone.transform.localRotation = Quaternion.RotateTowards(drone.transform.localRotation, Quaternion.LookRotation(new Vector3 (entryX, 0.0f, entryZ)), 1000f * Time.deltaTime);
The drone rotates, but not in the direction it’s heading. Moreover the rotation affects how the drone is moving further, kinda ruining the aspect how it leads the car to a free parking place.
Is there a way how I can rotate the drone without affecting the movement?
Thanks in advance.