Okay, so i tried out using transform.Rotate with the mouse inputs, but i found the plane rotated strangely it never faced the mouse properly. How can i edit this script to get the plane to almost "watch" the mouse as it moves around the screen?
var speed : float = 200; //how fast the object should rotate
function Update(){
transform.Rotate(Vector3(Input.GetAxis("Mouse Y"), Input.GetAxis("Mouse Y"), 0) * speed);
}
the problems i'm finding is that the more i move the mouse around the screen the worse it gets, I need a way for the object to return to its original rotation (smoothly) i also noticed that the Y needs inverting, but i don;t know how to invert inputs (if it is at all possible)