Rotate Object With right Joystick C# Xbox Controller

Hello guys I am having trouble with rotating a character with the right and left Joysticks. I have a very basic movement script and can not get the character to rotate with the right joystick as much as I want it to.

using UnityEngine;
using System.Collections;
using UnityEngine.Networking;
public class PlayerMovement : NetworkBehaviour
{

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
        if (!isLocalPlayer)
            return;

       


        var x = Input.GetAxis("Horizontal") * 0.1f;
        var z = Input.GetAxis("Vertical") * 0.1f;

        transform.Translate(x, 0, z);
        // Right Stick is mapped to HorizontalR and VerticalR
    }
}

I made a test project to see if i could rotate a cube with this code. With a little bit of editing, I could.

using UnityEngine;
using System.Collections;
using UnityEngine.Networking;
public class Player : NetworkBehaviour
{

  // Use this for initialization
  void Start()
  {

  }

  // Update is called once per frame
  void Update()
  {
    if (!isLocalPlayer)
      return;

    var x = Input.GetAxis("Horizontal");
    var z = Input.GetAxis("Vertical");

    transform.Rotate(x, 0, 0);
    // Right Stick is mapped to HorizontalR and VerticalR
  }
}

Instead of using transform.Translate, i used transform.Rotate.
Also, you may notice that I didn’t use your “z” variable. by doing so, the cube could only rotate over 1 axis (X-axis in this case). Using the vector (x, 0, z) allowed it to rotate very strangely.

Hope this helps at least a little bit (:

small edit: thanks to you reminding me I could simply use this, I finally got my rotating working for my school project. Thanks! (: