hello i have an enemy that looks at me and chases me and stuff but it rotates on all the axis to look at me so how do i make it rotate on only the Y axis to look at me? Heres what i've got at the moment.
transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(target.position - transform.position),rotationSpeed * Time.deltaTime);
Thanks.
instead of target.position - transform.position put rotationVector in your LookAt function. that subtraction creates a vector from you toward the target but you should change the y as you see.
– Ashkan_gc