Hi,
I have a parent cube with several small child cylinders, pointing out from the cube in each direction. I would like to rotate the cube so one of the child cylinders is facing in a specific rotation (basically I want the player to be able to select a child cylinder and that cylinder will determine the rotation of the parent cube).
I’ve tried several things, but it seems to be somewhat more complicated than what I thought initially. So I would very much appreciate if anyone has any thoughts that might help me.
Thanks a bunch,
Simon