Rotate player when aim

Hello,
I I used this piece code from the tutorial:

private void UpdatePlayerRotationWhenAim()
    {
        mouseWorldPosition = Vector3.zero;
        Vector2 screenCenterPoint = new Vector2(Screen.width / 2f, Screen.height / 2f);
        Ray ray = Camera.main.ScreenPointToRay(screenCenterPoint);

        if (Physics.Raycast(ray, out RaycastHit raycastHit, 999f, aimColliderLayerMask))
        {
            mouseWorldPosition = raycastHit.point;
        }

        if (starterAssetsInputs.aim)
        {
            Vector3 worldAimTarget = mouseWorldPosition;
            worldAimTarget.y = transform.position.y;

            Vector3 aimDirection = (worldAimTarget - transform.position).normalized;
            transform.forward = Vector3.Lerp(transform.forward, aimDirection, Time.deltaTime * 20f);
        }
    }

Problem is, that u must create invisible objects around the map, or it doesnt work properly (When I not aim on object, rotation is set wrongly)…

Is there another way, how can I rotate player with the camera when player is aiming?

@TuxCZE
You should just use “Mouse X” & “Mouse Y” with a variable Of Look Sensitivity which will smooth it out. I hope this helps you out :slight_smile: