Rotate problem

I’m having a problem rotating reels on a slot machine game.

I thought it was iTween, so I tried transform.Rotate, but it still does the same thing. Instead of the reel rotating around its own axis, it’s rotating around some other weird axis, as show in the pics below.


In the code below I’ve turned off the rotate on the first two reels to isolate the problem.

Is there some setting I’ve missed or something wrong with the code? When I click on the reel, the axes show they are dead center of the reel. I can’t figure out why the reels are rotating around some other axis instead of rotating around its center.

thanks!

var re1 = GameObject.FindWithTag("reel1");
		var re2 = GameObject.FindWithTag("reel2");
		var re3 = GameObject.FindWithTag("reel3");
		
		while(z>0){
			
			if(z>5){
				//iTween.rotateBy(re3,{"x":5, "delay":0.1});
				re3.transform.Rotate(Vector3.right*5, Space.Self);
					z -=5;
				}
				else{
				//iTween.rotateBy(re3,{"x":z, "delay":0.1});
				re3.transform.Rotate(Vector3.right*z, Space.Self);
					z = 0;
				}
				}
			
			if(y>0){
				if(y>5){
				//iTween.rotateBy(re2,{"x":5, "delay":0.1});
					y -=5;
				}
				else{
				//iTween.rotateBy(re2,{"x":y, "delay":0.1});
					y = 0;
				}
			}
						
			
			if(x>0){
				if(x>5){
				//iTween.rotateBy(re1,{"x":5, "delay":0.1});
					x -=5;
				}
				else{
				//iTween.rotateBy(re1,{"x":x, "delay":0.1});
					x = 0;
				}
			}

To further add to the weirdness, if I create a cylinder in Unity and give it the tag “reel3”, it rotates about its own axis properly.

I have 7 other levels, each with the same three reels, each with the same tags (“reel1”, “reel 2”, “reel3”). Even though only level two is loaded for testing, could the position of the “reel3” in each of the other levels be causing the problem?

I decided to re-import the 3d reels, this time from Wings 3D. I just tested the one reel, and it worked properly, in that it rotated around its own axis. Not sure why the other reels were rotating around some other axis.

So, now to re-position the new reels and re-apply all the art.