using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Test : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
transform.eulerAngles += new Vector3(20 * Time.deltaTime, 0, 0);
}
}
Add this component to a gameobject , the gameobject will rotate , but when rotate to x = 90 , it will not rotate anymore , why ?