I know that when rotating you can choose Space.Self or Space.World. But what if I need to rotate relative to the object’s parent. Space.Parent doesn’t exist, so is there a workaround through code?
use transform.localRotation instead.
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Hi Maldorma,
I think what you’re looking for is something more like this:
transform.RotateAround (transform.parent.position, transform.parent.up, degrees * Time.deltaTime);
Here’s the link to the doc if you need it:
Hope this helps,
Nathan
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