Hello,
I am currently trying to create a geometry dash clone and have a problem with the rotation of the jump. i would like my player to rotate 180 degrees like in the original. currently he only does it very abruptly. in the attached code you can see a simple push button rotation but i want it to rotate slowly. Can somebody help me with it? (Sorry for the Bad English)
void Update()
{
if(Input.GetKeyDown(KeyCode.Space))
{
float y = transform.position.y;
StartCoroutine(jump(y));
transform.Rotate(0, 0, -180);
}
}