Rotate sphere based on texture coordinates

I have sphere with a Texture2D.
I have one camera which looks at the sphere.
I have a script which returns the coordinates from where i click with the mouse.

Is it possible to rotate the sphere object when the mouse clicks, so that the coordinates is what the camera looks at?

Here is a bit of example code. This is not based on the texture coordinate, but based on the Raycast hit position. To test:

  • Start with a new scene
  • Add a sphere with a texture
  • Add the script to the sphere

#pragma strict

public var speed = 45.0;
private var qTo : Quaternion;
private var trans : Transform;

function Start() {
	trans = transform;
	qTo = trans.rotation;

function Update() {
	if (Input.GetMouseButtonDown(0)) {
		var hit : RaycastHit;
		var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
		if (Physics.Raycast(ray, hit) && hit.transform == trans) {
			qTo = Quaternion.FromToRotation(hit.point - trans.position, Camera.main.transform.position - trans.position);
			qTo = qTo * transform.rotation;
	transform.rotation = Quaternion.RotateTowards(trans.rotation, qTo, Time.deltaTime * speed);