Rotate Texture2D to face camera

I’m using a Kinect 2 camera and it has a Texture2D that is an RGB feed from the camera. I want to rotate that texture to always face the camera.

Here’s the code that creates the Texture2D. I tried kinect_rgb.transform but I get a message that there is no definition for that.

Texture2D kinect_rgb;

// Use this for initialization
void Start () {

	KinectManager manager = KinectManager.Instance;
	if (manager && manager.IsInitialized ()) {
		kinect_rgb = manager.GetUsersClrTex ();
		GetComponent<Renderer>().material.mainTexture = kinect_rgb;
	}

}

Texture2D isn’t a Component or GameObject.

It has no transform.

Sounds like you want to use a RawImage component and set the texture of that to kinect_rgb, or use some other kind of renderer. Then rotate the transform of the RawImage etc.