rotate the object with the help of a quaternion

I constantly rotate an object with

transform.Rotate(new Vector3(0,1,0));

now, how can I rotate it only with the help of a quaternion? I will be happy to help

Hi, you can try something like this:

float x;
void Update () 
    {
        x += Time.deltaTime * 10;
        transform.rotation = Quaternion.Euler(0,x,0);
    }

More Info here: