Rotate the wheel collider when car flip

Hi,

I know the whell collider must not rotate with the weels but i want to make a “car” that can flip 180° and continue to drive.

For the moment when the car flip, wheel collider no more look at the ground but look at the sky and fall through the ground or bouce.

I have try to “myWheelcollider.transform.Rotate(180,0,0)” the wheel collider and it rotate but go back in a loop every frame. I suppose the update function rotate the collider and someway go back to what i have in the inspector, this X time/seconds. I see it like it is in both places/rotation because it switch very fast.

How can i stop it to look at the inspector value ?

stop off the rigidbody