Okay, I suck at the math, and I never took physics, so sometimes I don’t know the right way to ask questions but here it goes:
I am making a 2d game using unity’s box2d physics. Normally I would use my own system, but I really wanted physics this time.
I have an object that I need to rotate towards a target point using torque to accelerate and decelerate. given a maximum force allowed, how do I know when I need to start decelerating?
I have the same question for moving an object to a position using forces. I have a simple behavior set up, but it overshoots the target and then wobbles back and forth.