I’m basically wanting my character to rotate towards the direction of it’s movement so if I press down for my character to move down then my character will rotate towards that direction and the same with any diagonal movement.
Problem is I can’t figure out how to do it
This is my movement code:
void Movement() {
if (Input.GetKey(KeyCode.W))
{
transform.position = transform.position += transform.forward * moveSpeed * Time.deltaTime;
}
if (Input.GetKey(KeyCode.S))
{
transform.position = transform.position += transform.forward * -moveSpeed * Time.deltaTime;
}
if (Input.GetKey(KeyCode.A))
{
transform.position = transform.position += transform.right * -moveSpeed * Time.deltaTime;
}
if (Input.GetKey(KeyCode.D))
{
transform.position = transform.position += transform.right * moveSpeed * Time.deltaTime;
}
if (Input.GetKey(KeyCode.Space))
{
transform.position = transform.position += transform.up * jumpHeight * Time.deltaTime;
}
}
Can anyone help me?