I’m having some trouble figuring out how to rotate my object so that it points to specific point, in this case, Vector3.Zero.
I have a globe (sphere) and I’m trying to place pointer markers around it.
At the marker is placed as per the diagram on the left but I’m trying to make it look like the diagram on the right.
I’ve tried using LookAt, but it rotates the entire marker object.
How can I rotate my object correctly?