I write simple editor extension for drawing vectors (using handles). I have a problem with SphereCap offset: when i add Vector3 offset to end point, it has no rotation and always be on top of the cone (1), but i want see it in front of cone (2), any ideas?
Vector3 endOffset = new Vector3 (0, 0.1f, 0);
Vector3 newEndPoint = Handles.FreeMoveHandle(oldEndPoint + endOffset, Quaternion.identity, 0.05f, Vector3.one * 0.1f, Handles.SphereCap) - endOffset;
