Hi everyone,
I’m currently developing a project for the Valve Index, and the knuckles controllers. I have teleportation movement working fine, but it is really annoying to have to bend your entire hand down to get the raycast to go to any reasonable spot. This happens because the ray fires out of the top of the controller, rather than out of the index finger of the controller, like it does in Half Life Alyx. I’m wondering if there is a way to rotate the angle of the raycast coming out of the hand to determine teleport and interaction to be at a more perpendicular angle than a parallel one, as this would massively improve the ease of play.
I’m using OpenXR and the basic XRRayInteractor.
I’m very new to Unity, so if there is a really obvious answer, just lemme know but please be nice about it