I'm looking for in the long run is essentially a sort of "hinge" effect using rotate around. When the player looks at a wall & presses a button the world around the player rotates 90 degrees using:
the player as the point
*the specific walls forward/backward or up/down axis (depending on whatever wall the player is directly looking at)
I want to use a ray that is being cast from the player to determine which walls axes will be used by my rotation script since I have a fairly large number of walls, but I don't know how to do this.