RotateAround doesnt work

Hey guys

I want to rotate the main-camera in my scene around the “” point. Although it should rotate around “” it rotates around its own transform. What am i doing wrong?

Here’s my code:

transform.RotateAround (, Vector3.up, 20 * Time.deltaTime);


Make a vector3 variable call it “Zero” and store (0,0,0) and put zero where is. Try it, i think that should work