Hi Guys,
I’m trying to make an object rotate around another object and smash things out of the way when they approach. I was hoping to use transform.RotateAround…
The problem is when I use it things seem to jolt out of the way of it when hit then carry on their previous trajectory and speed as if they had not collided. I know that using direct actions on transform.rotate and transform.position over rides the rigidybody, but I want the object the rotate around the object and knock things away. Does anyone have any suggestions to doing this?
Thanks