RotateAround with collision physics??

Hi Guys,

I’m trying to make an object rotate around another object and smash things out of the way when they approach. I was hoping to use transform.RotateAround…

The problem is when I use it things seem to jolt out of the way of it when hit then carry on their previous trajectory and speed as if they had not collided. I know that using direct actions on transform.rotate and transform.position over rides the rigidybody, but I want the object the rotate around the object and knock things away. Does anyone have any suggestions to doing this?

Thanks

never used them myself… but maybe look at the “joints”?

Hiya LeftyRighty, thanks for replying. I’ve had a good look at it. It seems really cool… The only issue is I don’t want the object to actually be connected to the other object. It spins around it’s circumference while not attached to the actual object. Though a hinge joint does look absolutely awesome I have to admit, but it requires an attachment.