RotateArround radius

I need to change the radius for transform.RotateAround at runtime. Any idea is welcome.

They actual radius of RotateAround is the distance between the object and the first argument of the method when the code executes. Moving the rotating object towards the position of the first argument through Transform.Translate will effectively iterate the radius of the rotation.

Source : Unity - Scripting API: Transform.Translate

Good idea, i forgot about translate
Thx :slight_smile: