I’m trying to use rotated sliders, but their mouse events detection get messed up especially on its extremities.
Other than that, they work surprising well. But if i can’t find a way to solve it, I’m gonna need to create my own collision detection which I’m not looking forward to.
I’m rotating it using VisualElement.transform.rotation.
What version of unity/the package are you using? Before 2021.2, the only rotation supported by transform.rotation are axis aligned (90, 180, etc) because the bounding box calculation are limited in this regard.
This is an area currently under work and as of 2021.2.0a14 it should work.
I’m using 2021.1. Good to hear that you guys are working on it tho. Thanks for the reply.