Hello. I have sort of a weird problem. I am making a pixelated game. Some of my scenery objects are rotated (for example 30 degrees). The problem I have is that the texture rotates to match the object. I want the texture to face upright no matter where the rotation is. Could someone help me with this?
Maybe you could add a child object to the rotated object, and then attach the collision to the child object, then rotate the the child object as you need.