Rotating a camera with mouselook active

Hi all I am having issues with roll on my mouselooked camera.

Basically the mouselook is fighting with the roll, does anyone have a sample of a mouselook that will work with roll please?

I have a rigidbody with the camera attached, so I pretty much need mouselook but be able to roll the rigidbody with no issues with the mouselook.

thanks

I am a bit confused, what exactly are you making? What do you need to roll the rigidbody for? A sample script would be nice too.
In what way is mouselook fighting with roll?

Sounds like an airplane / spaceship where the roll along the target’s forward translates into a rotation of the camera along it’s forward axis in addition to the rotation needed to point the camera. Without seeing any code posted it’s kinda hard to tell.

One possible solution might be to modify the mouselook script to include a camera.transform.RotateAround just after the LookAt but vOv.