Hello all, I’m trying to rotate an animated model’s torso up or down to match the camera’s mouselook, using the first-person character controller.
How is this done? I have searched the net and I can’t find anything concrete to go on. Is this something that is stupidly easy that I’m just missing, hence nobody asking about it?
Here is some video tutorials how to, there is 3 parts called Set Up Character.
YouTube Link
Hope it helps.
Thanks very much, that did indeed do the trick, except the animations no longer work. I presume this is because I’m splitting the armature, but I really don’t know.
Any ideas?
Thanks again!
You can also use animations to do that. Apply weight on look up/down/left/right animations based on came direction.
I’ve done this here: http://forum.unity3d.com/threads/165160-Zombie-Survivor-Game-Template
It’s quite simple you just need to create the animations and calculate the weight.
That’s interesting, how exactly do you apply weight to an animation? Is there a tutorial I can use?
Cheers!
The bootcamp sample that comes with unity show exactly what i’m talking about.
Take a look and you will find it