I’m trying to have a gameObject, which is currently a long cylinder, have a rotation which matches the current axis input. So, if GetAxis(“Vertical”) = 1.0 then the gameObject.rotation.y = 90.0 and if GetAxis("Vertical = 0.0) then gameObject.rotation.y = 0.0
This seems really straightforward, but most of the documentation on rotation deal with consent rotations, not fixed ones. I want the player to move the joystick down and get one fixed rotation which only changes if the player moves the joystick again. Any help would be appreciated Thank you