I need to rotate a material. Attached are screen grabs of
What the material looks like and
how it currently looks applied (to a bench). Is there any way to do this within Unity? Ideally I need to rotate the plank and grain direction so that it is parallel with the longest dimension of the bench, not almost perpendicular like it is now.
Duplicate Q. Search “unity rotate materal.”
Material Rotation - Questions & Answers - Unity Discussions has “no, do it this way” that most people do. http://forum.unity3d.com/threads/rotate-texture.19018/ has the “if you really want to try” solution. There are more, which explain the problem.
You probably just need to UV map the model of your bence properly. The UV’s look distorted.
Simpler solution would be to open your image in any editor and rotate it there, then overwrite the file when saving.
Within unity I can’t think of a simple way to achieve what you wish. Perhaps altering the way it renders by modifying a shader. Anyway, alter the texture seems easier