Hi, I have this rigged character with some animations. One of the animations is rotated 180. Anyone who know how to turn the axis?
Ive been working with 3drt models lately, made in 3dMax.
I import them to cheetah3d, theres 2 nodes, a mesh and a skeleton root. I create a folder in cheetah, which is the equivilent of an empty game object in Unity and parent these two existing nodes onto the newly created one(the folder or EGO). Then rotate the root/newly created one. You will have to do all your scripting for 3d movement on this node.
HTH
AC