Rotating a Sphere with the mouse?

EDIT : Added my code snippet which tries to “grab and drag” the mouse to its actual rotation. it’s not working :confused:

if(Input.GetMouseButton(0))
{
	var ziel : Vector3 = Kamera.ScreenToWorldPoint(Input.mousePosition);
	var relativePos = kugel.transform.position - ziel;
	var Rotation = Quaternion.LookRotation(relativePos);
	kugel.transform.rotation = Rotation;
}

Btw “kugel” is german for Sphere :stuck_out_tongue:

Quaternion.LookRotation might be the wrong way. please help me guys =/

var rotationSpeed = 10.0;
var lerpSpeed = 1.0;

private var speed = new Vector3();
private var avgSpeed = new Vector3();
private var dragging = false;
private var targetSpeedX = new Vector3();

function OnMouseOver() 
{
    dragging = true;
}

function Update () 
{

    if (Input.GetMouseButton(0) && dragging) {
        speed = new Vector3(-Input.GetAxis ("Mouse X"), Input.GetAxis("Mouse Y"), 0);
        avgSpeed = Vector3.Lerp(avgSpeed,speed,Time.deltaTime * 5);
    } else {
        if (dragging) {
            speed = avgSpeed;
            dragging = false;
        }
        var i = Time.deltaTime * lerpSpeed;
        speed = Vector3.Lerp( speed, Vector3.zero, i);   
    }

    transform.Rotate(Vector3.up, speed.x * rotationSpeed, Space.World);

}

Try something like this, I am working on something similar, but not the same.