Rotating a texture in Triplanar Node

Hello,

I was wondering if someone could direct me in a way to rotate a texture when using the Position input of a Triplanar node, alongside being able to change the offset separately? I’ve tried using Rotate around axis and adding to a Position node, but it also changes the scale of the texture. I’m just confused as to what way to approach this would be.

This is my current setup. I’m unsure if I should me multiplying something where I am adding, or something else.

Thanks for your help