Like in the topic - how to rotate around self axis by a limited angle ? Quaternion.RotateTowards() does not handle this.
I can do endless rotation with transform.Rotate() but cannot find a way to limit this.
Eg.: At start I have a cube rotated by 45 degrees around Z axis. Then in play mode I want to do animated rotation around self Y axis by 90 degrees.
Is it that complicated or am I missing something ?? Please help.