Hi Everyone!
I have a little problem with my camera.
I have a round object in the middle of my scene (0,0,0).
My camera’s position is (0,0,5) and it aims at the round object.
The camera is inside a empty object that has the position (0,0,0).
My goal is to get the camera rotate around the objects (Y Axis) when I press the right and left arrow.
I’ve searched for about an hour now on the forums but can’t find anything useful 
I’m sure it is a very simple script so could anyone please help? 
Slem_1
2
you could just modify the standard asset camera script “Mouse Orbit”. Just copy paste the code to a new script and change
function LateUpdate () {
if (target) {
x += Input.GetAxis("Mouse X") * xSpeed * 0.02;
y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02;
y = ClampAngle(y, yMinLimit, yMaxLimit);
var rotation = Quaternion.Euler(y, x, 0);
var position = rotation * Vector3(0.0, 0.0, -distance) + target.position;
transform.rotation = rotation;
transform.position = position;
}
}
to
function LateUpdate () {
if (target) {
x += Input.GetAxis("Horizontal") * xSpeed * 0.02;
var rotation = Quaternion.Euler(0, x, 0);
var position = rotation * Vector3(0.0, 0.0, -distance) + target.position;
transform.rotation = rotation;
transform.position = position;
}
}
Awesome 
The answer was right before me 
Great Thanks to you Slem! :lol: