Hey guys,
First of all sorry if my english sucks, i am from germany.
I have almost no scripting skills, so making a camera script is pretty hard (almost impossible) for me.
That is what i am thinking about:
So if anyone could help me, that would be great.
PS: The camera should move, when i am holding the right mouse button.
So far I’ve been exploring about camera scripting on the Asset Store. One solution I found was from the Camera Orbit Tool where you parent your camera to an empty game object and rotate that game object instead of the camera. This will give a distance between the camera and the object that the camera is orbiting just like what you have illustrated.
This is the mouse orbit script that comes with Unity:
var target : Transform;
var distance = 10.0;
var xSpeed = 250.0;
var ySpeed = 120.0;
var yMinLimit = -20;
var yMaxLimit = 80;
private var x = 0.0;
private var y = 0.0;
@script AddComponentMenu("Camera-Control/Mouse Orbit")
function Start () {
var angles = transform.eulerAngles;
x = angles.y;
y = angles.x;
// Make the rigid body not change rotation
if (rigidbody)
rigidbody.freezeRotation = true;
}
function LateUpdate () {
if ((Input.GetMouseButton(1) || Input.GetMouseButton(2)) && target) {
x += Input.GetAxis("Mouse X") * xSpeed * 0.02;
y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02;
y = ClampAngle(y, yMinLimit, yMaxLimit);
var rotation = Quaternion.Euler(y, x, 0);
var position = rotation * Vector3(0.0, 0.0, -distance) + target.position;
transform.rotation = rotation;
transform.position = position;
}
}
static function ClampAngle (angle : float, min : float, max : float) {
if (angle < -360)
angle += 360;
if (angle > 360)
angle -= 360;
return Mathf.Clamp (angle, min, max);
}