Rotating camera while wallrunning

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityStandardAssets.Characters.FirstPerson;
public class wallrun : MonoBehaviour {
private RigidbodyFirstPersonController cc;
private Rigidbody rb;
private int jumpCount = 0;
private bool isWallL = false;
private bool IsWallR = false;
private RaycastHit hitR;
private RaycastHit hitL;
public bool wallTouch;

	// Use this for initialization
	void Start () {
		cc = GetComponent<RigidbodyFirstPersonController> ();
		rb = GetComponent<Rigidbody> ();
	}
	void OnCollisionEnter(Collision col) {
	
		if (col.gameObject.tag == "jumpWall")
			wallTouch = true;
	
	}
	void OnCollisionExit (Collision col){
	
		if (col.gameObject.tag == "jumpWall")
			wallTouch = false;
	}
	// Update is called once per frame
	void Update () {
		if (IsWallR == true)
			// here i want some script that makes the camera rotate about 45 degrees in left/right directions
		if (isWallL == true)
			// here i want some script that makes the camera rotate about 45 degrees in left/right directions
		if (IsWallR == false && isWallL == false)
			//here i want a script that makes the camera go back to normal again.		
		if (cc.Grounded)
			jumpCount = 0;
		if (!cc.Grounded && jumpCount <= 1) {
		
			if (Physics.Raycast (transform.position, transform.right, out hitR, 1)) {
			
				if (hitR.transform.tag == "jumpWall" && wallTouch == true && cc.movementSettings.Running == true && speedmeter.speed >= 0.133f) {
				
					IsWallR = true;
					isWallL = false;
					jumpCount += 1;
					rb.useGravity = false;
					StartCoroutine (afterRun ());

				
				}

			
			}
			if (Physics.Raycast (transform.position, -transform.right, out hitL, 1)) {

				if (hitL.transform.tag == "jumpWall" && wallTouch == true && cc.movementSettings.Running == true && speedmeter.speed >= 0.0133f) {

					isWallL = true;
					IsWallR = false;
					jumpCount += 1;
					rb.useGravity = false;


					StartCoroutine (afterRun ());

				}


			}
		
		
		
		
		
		
		
		
		
		
		
		
		}

	
	}

	IEnumerator afterRun() {
		yield return new WaitForSeconds (1);
		isWallL = false;
		IsWallR = false;
		rb.useGravity = true;
	}
}

How do you do this? It doesnt work with transform.rotate at all.
Help appreciated.

Maybe you can use Animation to do that…