I have literally spent all day trying to get this to work. I have a parent cube, with four child object "tires". What I want is for the children to rotate as the cube moves forward, making it appear as a tire would. I know realistically a lot more should go into this to make it look real, but I want to learn the basics first.
Problem I am having is the rotation being done around the parent, which is resulting is my round tires turning very oblong and then rotating. I simply want my tire to rotate assuming it's pivot point was dead center, as if it had no parent.
This works perfect if I detach the object from it's parent, but I will be moving parent a lot and I would prefer to not have to write a script to mimic it being a child.
I would really appreciate any incite on this and it is really driving me insane.
Thanks in advance,