i have a hovercar and a raycast that shoots down and i want to know how to make the hovercar match the angle of the terrain, like a ghost out of halo.
Try using the RaycastHit.normal function which should give you a vector3 value.
This should show the value in the debug consoleā¦
var hit : RaycastHit;
function Update () {
var dwn = transform.TransformDirection (Vector3.down);
if (Physics.Raycast (transform.position, dwn, hit))
{
Debug.Log(hit);
}
}