Rotating Object Via Shader Graph

Hi! I am currently racking my brain about a method I have seen to rotate objects around an axis in a shader rather than computing it via Update(). Looking at a sample game unity made (Trash Dash), they have created a shader to do this.

I was wondering if this is possible to do via Shadergraph, plugging it into the “Vertex Position” of PBR Master/ Unlit Master node.

My Current Method is to do it via script in Update() doing

transform.Rotate(Vector3.Up * 50 * Time.deltaTime);

Can anybody suggest a method of achieving the same effect via Shadergraph?

Thanks for taking the time to read!