Rotating objects after explosive force

I’m using addexplosion force on a list of rigid bodies, once they hit a collider I’m making them stick but I also need to rotate them a certain way otherwise it might look unrealistic when they stick to a wall. How can I rotate them to a specific way?

You can use raycasting against any collider to get its normal, then rotate to orient that normal.

There’s tutorials for all that, but once you have the normal you can just assign the normal to your object’s “away” transform shortcut and it will snap to that orientation.

I see I ll give that a shot