Hey I’m prototyping a game that’s kind of like a Rubix cube but covered in letters.
You’ll notice right at the end I can’t rotate on one axis.
using UnityEngine;
using System.Collections;
public class rubixScript : MonoBehaviour
{
public int speed;
public float friction;
public float lerpSpeed;
public float xDeg;
public float yDeg;
public float zDeg;
Quaternion fromRotation;
Quaternion toRotation;
void Update ()
{
if (Input.GetMouseButton (0)) {
Debug.Log((Mathf.Cos (xDeg/60)*10));
xDeg -= Input.GetAxis ("Mouse X") * speed * friction;
yDeg += Input.GetAxis ("Mouse Y") * (Mathf.Cos (xDeg/60)*speed);
transform.eulerAngles = new Vector3(yDeg,xDeg,zDeg);
}
}
}
It took me a while to figure out I was supposed to use Mathf.Cos(); for the yDeg, but what am I supposed to do with zDeg?
