Rotating the player (rigid body UFPS controller)

Anyone have suggestions on how to properly rotate a rigid body player controller. I’m experimenting with adding comfort mode to a modified UFPS controller and cannot get the thing to rotate. Its tries but is snapped back without the rotation.
Thanks!

If you are using the Unity Native VR Integration, the Position and Rotation of cameras in the scene cannot be changed. In order to change the position and rotation, you must make a parent for the camera and move/rotate the parent object.