Hello,
I have a Unity Scene set up to use Hand Tracking with the Open XR and Quest 2. It’s working as expected with grabbing objects, UI interaction, Teleporting, etc.
But, I can’t figure how to rotate the environment (to reorient the Guardian), like I would do with the left Controller Thumbstick. I also can’t find any tutorials or comments covering this.
This is basic Room-scale VR Navigation command, why is it missing with Hand Tracking?
What am I missing, this must have been discussed and solved before?
Any help appreciated,
Brian