Rotating weapon like nuclear throne

Hi, im making game mechanically similar to nuclear throne. I have player with weapon that sticks to his centre and Iwant that weapon to rotate around by player, but at some distance from him. This is code of my weapon:

    void LateUpdate () {
       
        this.transform.position = new Vector3 (player.transform.position.x, player.transform.position.y, -1);
 
        Vector2 dir = Input.mousePosition - Camera.main.WorldToScreenPoint (transform.position);
        float angle = Mathf.Atan2 (dir.y, dir.x) * Mathf.Rad2Deg;
        transform.rotation = Quaternion.AngleAxis (angle, Vector3.forward);
 
}

96979-unity-xd.png

I’m bad at english so i made drawing to help you understand me.
circle - player, red gun - weapon, green point - the center of sprite, the red circle is how weapon rotates. I want something like the right picture.

A simple solution is to make the weapon an empty game object with the weapon model childed to it at the desired position:

97014-weapon.png

This way you can rotate the weapon object and the model will follow it while keeping its position relative to the center of rotation.