Ok so I am new to Unity so I hope this isn’t a dumb question. I currently only have one FPS Hold Gun animation for a weapon that is using a Avatar Mask to only animate the arms. What I want to do is be able to rotate the animation on the Y axis to simulate vertical movement for third person. I figured a way to do it with 3 animations (Look Down, Straight, and Look Up) I just don’t have any resource to be able to get some animations like that. I tried rotating the spine of my character to have a offset and it messes with my Movement system some how and dosen’t let me rotate it
Could you parent your rig to a empty game object then rotate the game object without messing with your movement system?