i’m a rookie in Unity3D development and I’ve parsed the entire forum in order to find a solution about my problem.
i’ve a character which walk through a path in a top 2D view.
i want him to be the anchor (pivot) point of my entire scene which should turn around him.
is it possible to make the (x,y ) character’s position, the origin and anchor of the rotation?
thank you for your answer and help .