rotation anchor, pivot point

Hi ,

i’m a rookie in Unity3D development and I’ve parsed the entire forum in order to find a solution about my problem.
i’ve a character which walk through a path in a top 2D view.
i want him to be the anchor (pivot) point of my entire scene which should turn around him.
is it possible to make the (x,y ) character’s position, the origin and anchor of the rotation?

thank you for your answer and help .

You just have to make the camera a parent of the player object, set it’s x and z transform.position values to 0 and it’s y value to however high you want the camera to be, and point it directly down (-90 on x rotation axis).