Hi,
I am quite new to Unity and currently trying tio make a little 3D Game. However, I am facing a problem, that I couldn’t solve and there seemingly isn’t any solution provided by the internet.
When the player performes a certain action, I want the right wrist to rotate slightly using Quaternion.Euler, which works fine on a lot of other things that are also in the game.
But the wrist does not rotate at all, I have tried out changing the other transform components and the position does not change either, only the scale was changable with code.
To see if it was a code mistake, I tested changing the rotation manually in the game preview, but this didn’t work as well, it was reset straight away.
Does anyone here know how to fix such a problem?