I want to rotate a camera around my sphere (an Earth globe) while using ‘RotateAround’ according to the mouse:
When you move your mouse upwards, the camera moves around the object in a vertical direction
and when you move your mouse horizontaly, the camera moves around the object in a horizontal direction.
var target:Transform;
function Update ()
{
transform.RotateAround(target.position, Vector3.up, Input.GetAxis("Mouse X"));
transform.RotateAround(target.position, Vector3.left, Input.GetAxis("Mouse Y"));
}
But now the rotation is all messed up, it goes rotating in all kind of strange directions.
var target : Transform;
var distance = 10.0;
var xSpeed = 250.0;
var ySpeed = 120.0;
var yMinLimit = -20;
var yMaxLimit = 80;
private var x = 0.0;
private var y = 0.0;
@script AddComponentMenu("Camera-Control/Mouse Orbit")
function Start () {
var angles = transform.eulerAngles;
x = angles.y;
y = angles.x;
// Make the rigid body not change rotation
if (rigidbody)
rigidbody.freezeRotation = true;
}
function LateUpdate () {
if (target) {
x += Input.GetAxis("Mouse X") * xSpeed * 0.02;
y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02;
y = ClampAngle(y, yMinLimit, yMaxLimit);
var rotation = Quaternion.Euler(y, x, 0);
var position = rotation * Vector3(0.0, 0.0, -distance) + target.position;
transform.rotation = rotation;
transform.position = position;
}
}
static function ClampAngle (angle : float, min : float, max : float) {
if (angle < -360)
angle += 360;
if (angle > 360)
angle -= 360;
return Mathf.Clamp (angle, min, max);
}
I have a problem: when i add “mouse orbit script” to the camera object in the “first person camera” the movement with arrows is not right??
I’m new to unity so i want any help… thx in advance