Rotation collision problem

Hey,

I’m make a 2.5d platformer and I’m created some rotating blocks
alt text
see the block at the left, it’s rotating around the z-axis. The problem is that when the block rotates, the box collider is going through the player, which causes it not to detect any collisions and then the player just falls through the object.

You most likely rotate something directly, that the physics engine doesn’t expect you to rotate/move directly. Is that block kinematic?

See this video for details: