Hey,
I’m doing something pretty darn simple, just rotating a ship with this code:
if (Input.GetKey("d"))
{
transform.Rotate(Vector3.right * Time.deltaTime);
}
For some reason, this causes my gameobject to slide backward instead of rotate right, any idea as to why this could be happening?
You’d think that after using Unity for a year I’d remember how to rotate stuff correctly, . Thanks for your help.